![]() ![]() Attack Weight further gives Dodrio an Attack stat boost, increasing its overall damage output.Razor Claw provides Dodrio a decent amount of Attack stat and improves its Boosted Attacks whenever it uses a move.Agility helps keep Dodrio's gauge full as it dashes in and out. This build is centered on bursting down targets using mainly Tri Attack and Boosted Attacks. Tri Attack Build Explanation Build Explanation The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. ģ, 2, 1 GO! Video Gaming is at an All-Time High During COVID-19. Blavatnik School of Government Working Paper Series. Variation in government responses to COVID-19, Version 7. Hale T, Angrist N, Cameron-Blake E, Hallas L, Petherick A, Kira B, Majumdar S, Petherick Anna, Phillips T, Tatlow H, Webster S. Ĭoronavirus disease 2019 (COVID-19) Situation Report 72. Guan W, Ni Z, Hu Y, Liang W, Ou C, He J, Liu L, Shan H, Lei C, Hui DSC, Du B, Li L, Zeng G, Yuen K, Chen R, Tang C, Wang T, Chen P, Xiang J, Li S, Wang J, Liang Z, Peng Y, Wei L, Liu Y, Hu Y, Peng P, Wang J, Liu J, Chen Z, Li G, Zheng Z, Qiu S, Luo J, Ye C, Zhu S, Zhong N, China Medical Treatment Expert Group for Covid-19 Clinical Characteristics of Coronavirus Disease 2019 in China. Report of the WHO-China joint mission on coronavirus disease 2019 (COVID-19) World Health Organization. Originally published in the Journal of Medical Internet Research (). ©Louise A Ellis, Matthew D Lee, Kiran Ijaz, James Smith, Jeffrey Braithwaite, Kathleen Yin. Further research is needed to explore the potential of AR games as digital behavioral interventions to maintain human well-being in the wider population.ĬOVID-19 Harry Potter: Wizards Unite Pokémon GO augmented reality games mental health physical activity well-being. Used by populations under isolation and distress, these games can improve physical and mental health by providing virtual socialization, sustained exercise, temporal routine, and mental structure. In addition to seeking an escape during the pandemic and as a form of entertainment, participants reported that they used video games for emotional coping and to lower stress, relax, and alleviate mental health conditions.ĪR games have the potential to promote physical and mental health during the COVID-19 pandemic. The changes made to Pokémon GO and Harry Potter: Wizards Unite were very well received by players, and the players continued to use these games while exercising and to maintain social connection. Approximately three quarters of the participants (n=1102/1427, 77.2%) reported that playing video games had been beneficial to their mental health. Participants reported a significant increase in video game play time from 16.38 hours per week on average (SD 19.12) to 20.82 hours (SD 17.49) (P<.001). ![]() Female gender, younger age, and reduced exercise were significant predictors of poor mental health. More than half of the participants reported poor mental health (925/1766, 52.4% raw World Health Organization-5 Well-Being Index score <13). Self-reported physical activity during COVID-19-related social restrictions significantly decreased from 7.50 hours per week on average (SD 11.12) to 6.50 hours (SD 7.81) (P<.001). We report results for 2004 participants (1153/1960 male, 58.8%, average age 30.5 years). Data collected included quantitative data on demographics, time spent playing video games, physical activity, and mental health qualitative data included motivations to play and the impact of video games on mental health during COVID-19 lockdown. Participants were recruited on the web via four subreddits dedicated to Pokémon GO or Harry Potter: Wizards Unite. The aims of this study were to examine the impact of COVID-19-related social restrictions on the physical and mental well-being of AR game players to examine the impact of COVID-19-related social restrictions on the use of video games and motivations for their use and to explore the potential role of AR games (and video games in general) in supporting well-being during COVID-19-related social restrictions.Ī mixed methods web-based self-reported survey was conducted in May 2020, during which COVID-19-related social restrictions were enforced in many countries. We sought to examine how the physical and mental well-being of players of these games were affected during the unprecedented COVID-19 restriction period as well as how their video game engagement was affected. In March 2020, global social distancing measures related to the COVID-19 pandemic prompted the AR games developer Niantic Inc to implement several changes to ensure continued player engagement with Pokémon GO and Harry Potter: Wizards Unite. ![]() Location-based augmented reality (AR) games, such as Pokémon GO and Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical activity, social connectedness, and mental health of their players. ![]()
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